Monorepo for Aesthetic.Computer aesthetic.computer

Say what the debug HUD, the logout, and the clock actually do master

Six tests were describing a game that had moved on, and they had been red long enough that a red suite told you nothing. None of them found a bug -- every one of them was the old design still being asserted. The debug bug is a HUD status icon now, sitting beside the MIDI piano in the top-right lane, so it is placed by the tray and drawn at the HUD's depth. That is also why it is no longer true that every face debug adds lands on the overlay band: the bug is behind it, on purpose, and the layer test now says so instead of demanding an exact match it cannot get. The logout hands Auth0 the origin it is being served from rather than a literal oskiewar.com, because no preview or local host could ever match the hardcoded one. The clock's footprint moved into `hudClockBox` so the status tray could share it. And `impactDebug` had two spellings asserted, neither of them the one that shipped -- the flash is debug-gated first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>


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