Monorepo for Aesthetic.Computer aesthetic.computer

arena: multiuser via ArenaManager — Q3-style pmove + delta snaps master

Adds server-authoritative multiplayer to arena.mjs using the existing WS + geckos.io UDP transports (no new infra). - shared/pmove.mjs (under system/public/.../lib): pure movement function, dep-free, runs identically in browser and Node. - session-server/arena-manager.mjs: 60Hz tick, 30Hz snaps, per-client snap ring (32), delta encoding, lag-comp pos history. - session-server/arena-probe.mjs + npm run arena:probe: text-only spectator CLI. Reports rtt, snap rate, jitter, peer list. - session.mjs: routes arena:hello/bye/cmd/ping (WS) and arena:cmd (UDP). - arena.mjs client: per-cmd seq with firstSeq batching, pending-cmd queue, reconcileLocal replay-and-soft-correct, interp buffer for remote players (~100ms, freeze-on-starve), per-handle colored stick-figure bodies, net HUD lines. Smoke: replay parity within 1.5cm (under 5cm dead zone); delta steady-state 131B vs 307B full (~58% saving). See plans/arena-multiplayer.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>


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