Monorepo for Aesthetic.Computer aesthetic.computer

graph: inline scanline raster for filled triangles master

Rewrite drawGradientTriangle's inner loop: incremental edge functions (dE/dx and dE/dy deltas) instead of recomputing barycentric per pixel; direct writes to the pixels typed array (skip color() / point() function overhead); opaque fast-path that avoids the alpha-blend branch; integer alpha blend using (r*aa + dst*inv) >> 8; and an early-break on the scanline once we've entered and left a convex triangle. Measured ~3-5× speedup for triangle-heavy scenes (arena's 225+ ground tiles, lava plane, highlights). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>


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