Monorepo for Aesthetic.Computer aesthetic.computer

One control layout everywhere, SDF bodies and a shaded bubble on Metal master

Pads: A kick (the gas on a board or kart), X punch, Y the other hand's punch, B jump, A+X together the bubble. translateButtons maps the physical pad onto each mode's internal buttons at samplePad, in live play only, with a two-sample chord window so a bubble never starts with a stray kick; menus keep A confirm / B back. Keyboard: Q and E punch, Shift kicks, Space jumps, Shift+Q is the bubble, R drops the held item, arrows alias WASD; player two moves to IJKL with U O ; ' as A B X Y. Tab alone toggles debug. The park hints are keycaps or pad discs with one short verb each, and the top status reads blocking, punching and kicking. The butterfly beside the room name is gone. Metal (Mac and iOS) gains the sceneApi 3 pass: SdfFigures.swift ports the Xbox SDF shader, and the loose cartoon runner sends its body as round cones while keeping its drawn head, face and cloth. The shield bubble is now an analytic sphere with a fresnel rim, thin-film colour and a glint. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>


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