Monorepo for Aesthetic.Computer aesthetic.computer

nom: tap-to-move, hd sprite cache, display-scaled HUD, no-repeat boards, sudden death, groove music master

- numbnom joins engnom on the hd() native-res Canvas2D layer - tap-to-move walker replaces swipe (tap own cell = munch, tap elsewhere = walk there on the beat grid, golden target ring) - hd adapter: persistent cached api, sprite-cached labels, glyph-width cache, fill/font state dedupe - coalesced full-screen washes into one composited fillRect; wipe pixel buffer once per theme - hudScale from viewport short side drives timer/rule/counter/chips/messages/overlays/confetti; cell labels fill their cells via fitText - no-repeat answers per board: deal from shuffled distinct pools in all three modes - sudden death: lives system removed, any hit/timeout = game over - groove backing music (bar-cycled bass + snare + sparkle arp) in non-note modes - GC hoists: in-place layout/confetti, shared fitText scratch - watch-pvc: point at live jeffrey PVC voice id


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