From 1688e9352d69396d1a42351a10942dfacddb01b0 Mon Sep 17 00:00:00 2001 From: JT Smith Date: Wed, 21 Jul 2010 15:15:49 -0500 Subject: [PATCH] fixed pod --- docs/Park.pod | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/docs/Park.pod b/docs/Park.pod index 9af148a7..c0be3801 100644 --- a/docs/Park.pod +++ b/docs/Park.pod @@ -6,6 +6,8 @@ Parks are highly useful because they generate happiness for your planet. Just be The list of methods below represents changes and additions to the methods that all L share. + + =head2 view ( session_id, building_id ) This method is changed from the default because it adds a C element to the output. @@ -22,8 +24,17 @@ This method is changed from the default because it adds a C element to th If there's an ongoing party you'll be able to see how long it has left. And if there's not a party it will let you know whether you have the resources to throw one. +=head3 session_id + +A session id. + +=head3 building_id + +The unique id of the park. + + -=head2 throw_a_party ( ) +=head2 throw_a_party ( session_id, building_id ) Initiates a party. It will cost you 10,000 food, and the party will last for a day. For 10,000 food you'll get 3,000 happiness. For each type of food available in quantities of 500 or more, you'll get a multiplier added to that. So if you have 4 types of food, you'll get 12,000 happiness. In addition, you get a 0.3 to your multiplier for each level of park that you have. Therefore a level 10 park is the same as adding three extra foods to your party! @@ -37,4 +48,14 @@ Returns Throws 1002, 1006, 1010, and 1011. +=head3 session_id + +A session id. + +=head3 building_id + +The unique id of the park. + + + =cut -- 2.51.2