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Perl game server for TLE Community
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123456789101112131415161718192021222324252627#!/bin/bash
## Production launcher: Server::Starter + Starman in the foreground so the# container lifecycle tracks the app. Dependency binaries come from the# Carton-managed ./local/bin, already on PATH via the Dockerfile ENV.#
set -e
cd /home/lacuna/server/bin
# Bring the database up to date before serving traffic -- see migrate_db.pl.perl migrate_db.pl
# --max-requests recycles each worker individually after it's handled that# many requests. Workers don't all reach this count at the same wall-clock# moment, so recycling is naturally staggered across the 7 of them -- this is# our bound on unbounded per-worker memory growth now that the old# Plack::Middleware::SizeLimit/harakiri safety valve (see lacuna.psgi,# disabled in prod via TLE_NO_MIDDLEWARE) is retired: that middleware has a# documented history of causing crashes of its own, so we're not reintroducing# it. Start conservative and retune from production log/memory observations# (see deployment repo CLAUDE.md) rather than treating 1500 as final.exec start_server --port 5000 -- starman --workers 7 --max-requests 1500 --preload-app lacuna.psgi