diff --git a/public/changes.txt b/public/changes.txt index 90bc2bd..578b020 100644 --- a/public/changes.txt +++ b/public/changes.txt @@ -1,6 +1,53 @@ +4.0003: + +- Meanjin One go-live +- Add: Cloudflare bucket for assets at https://assets.tlecommunity.com/ +- Mod: Completed refactoring of frontend to React +- Add: New 'Rearrange Buildings' panel which allows you to visually update your colony's layout +- Add: Body images are now shown in the colonies list +- Add: Body, Building, Ship, and Star images are used more liberally in the interface (ie, Development Ministry, Observatory) +- Add: New 'Resources' panel for getting an idea of what buildings are producing/consuming what resources +- Add: New 'Changes Log' panel while renders the changes in a nice list in the UI +- Add: New 'Super UI' link which links to Natalie's browser-based game automation tool +- Mod: Super UI has new tasks for sending Excavators and Probes + sweeping quality of life updates +- Add: Create /v2 proxy which maps /v2// calls to the legacy JSON RPC form +- Add: Open API spec for all server methods based off of the Perl/pod documentation, using /v2 proxy +- Add: New and improved TypeScript client for accessing data from the game +- Add: New website for the game https://tlecommunity.com/ including a copy of the game wiki scraped from archive.org +- Mod: Essentia acquisition limited to lottery and friend referrals for now +- Mod: Smartmatch usages replaced with Switch::Right +- Mod: Server Perl version updated to 5.40 +- Mod: CPAN modules installed and managed using Carton +- Mod: Ancient TLE welcome email revived +- Mod: Email sent via Mailgun API instead of sendmail +- Add: Automated docker deployment pipeline implemented +- Mod: Attempted to guess some aspects of the Lacuna-Server-Private code, some details of the AI empire behavior may be different as a result +- Add: New body method get_buildings_resources which shows resource usage/production for all buildings on the planet at once +- Mod: Proxy server changed from Nginx to Caddy +- Mod: Backend server infrastructure made more secure and reliable +- Mod: Starter zone limits disabled for now +- Mod: All types of planets added to init_lacuna.pl script + +KNOWN ISSUES + +- Changing zoom level in the planet/star map is buggy +- Archaeology Ministry doesn't update after starting ore search +- Archaeology Ministry glyph drag and drop broken +- Define species UI doesn't have sliders anymore but will get them back eventually +- Reading mail in your inbox doesn't update the read/unread icon +- Empire self destruct isn't implemented +- Shipyard will build at the current shipyard no matter what distribution option you select +- Incoming ships visual doesn't clear after the ship arrives +- Data sometimes doesn't update. If you see anything funky try refreshing! +- Some API methods are not handled correctly by the v2 API proxy + +4.0002: + +- Fix: Updates for 2026 + 4.0001: - Fix: Initial version of the game running on homelab - - Fix: Restoring functionality that of when the game shut down in 2016 + - Fix: Restoring the game code to 2016 pre-shutdown era 4.0000: - Fix: Docker updates for 2023 @@ -614,7 +661,7 @@ 3.0862: - Fix: Fixed broken seize method for Parliament. - Fix: Checked for an empty argument SQL call. - + 3.0861: - Mod: Neutral Zone now enforced via Code. - Add: Added water and energy to PCC and SCC Resources details @@ -1244,7 +1291,7 @@ - Fix: Defenses (fighters, sweepers and SAWs) will no longer trigger again when ships arrive back home. - Fix: Resource storage buildings no longer allow dumping negative waste. They will throw 1009 if you attempt it. - Fix: Thuds don't get hung up if launched at a planet that is subsequently abandoned. - - Fix: Snarks will now select a random building from the list of least damaged buildings. + - Fix: Snarks will now select a random building from the list of least damaged buildings. 2.4500 - Rule: Essentia can now be divided into tenths. @@ -1378,7 +1425,7 @@ 2.4100 - When looking at trades in the market they are now sorted by price. - Added 5 new waste monuments: Great Ball of Junk, Junk Henge Sculpture, Space Junk Park, Pyramid Junk Sculpture, and Metal Junk Arches. - - Added Shield Against Weapons building. SAW is great for ripping enemy ships from the sky. + - Added Shield Against Weapons building. SAW is great for ripping enemy ships from the sky. - Added Atmospheric Evaporator water producer building. This is the tier 2 water building. - Added Stake ship. This can be used to hold a target planet until your colony ship arrives. - You can now only have 2 singularity plants per planet. Existing planets with more than 2 are grandfathered in. @@ -1428,7 +1475,7 @@ - Added Snark II, which has a splash damage radius of 1. - Added Snark III, which has a splash damage radius of 2. - Ship stealth has been refactored to be balanced and useful. All existing ships will keep their stealth, but new ones will have new values. - - If the Security Ministry level times 700 is over a ship's stealth carrying spies, then those spies will be apprehended. + - If the Security Ministry level times 700 is over a ship's stealth carrying spies, then those spies will be apprehended. - If the Spaceport level times 450 is over the stealth of the ship, you will see the type of ship. - If the Spaceport level times 350 is over the stealth of the ship, you will know where the ship is coming from. - Diminished efficency diminishes the Security Ministry and Spaceport's effectiveness.