Something went wrong. Try again.
Starship Simulator Controls thoriumsim.com
Something went wrong. Try again.
1.6 kB · 52 lines
TypeScript
at develop
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253import z from "zod";
const coordinates = z .object({ x: z.number().default(0), y: z.number().default(0), z: z.number().default(0), }) .default({});
export const isThrusters = z .object({ /** The currently applied direction thruster vector in m/s */ direction: coordinates, /** The maximum speed which can be applied by direction thrusters in m/s */ directionMaxSpeed: z.number().default(1), /** The thrust applied by direction thrusters in kilo-newtons, which affects how fast the ship accelerates based on the mass of the ship. */ directionAcceleration: z.number().default(625), /** The current direction thruster impulse vector*/ directionImpulse: z .object({ x: z.number().default(0), y: z.number().default(0), z: z.number().default(0), }) .default({}),
/** The current vector of rotation being applied. */ rotationDelta: coordinates, /** The max rotation speed in rotations per minute. */ rotationMaxSpeed: z.number().default(5), /** The thrust applied by rotation thrusters in kilo-newtons, which affects how fast the rotation accelerates based on the mass of the ship. */ rotationAcceleration: z.number().default(625), /** The current direction thruster impulse vector*/ rotationImpulse: z .object({ x: z.number().default(0), y: z.number().default(0), z: z.number().default(0), }) .default({}),
// For Legacy requiredRotation: z .object({ yaw: z.number().default(0), pitch: z.number().default(0), roll: z.number().default(0), }) .default({}), }) .default({});