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Starship Simulator Controls thoriumsim.com
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1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859import type ShieldsPlugin from "@thorium/.server/classes/Plugins/ShipSystems/Shields";import { pubsub } from "@thorium/.server/init/pubsub";import { t } from "@thorium/.server/init/t";import inputAuth from "@thorium/utils/.server/inputAuth";import z from "zod";
import { getShipSystem, getShipSystemForInput, pluginFilter, systemInput } from "../utils";
export const shields = t.router({ get: t.procedure .input(systemInput) .filter(pluginFilter) .request(({ ctx, input }) => { const system = getShipSystem({ input, ctx });
if (system.type !== "shields") throw new Error("System is not Shields");
return system as ShieldsPlugin; }), update: t.procedure .input( z.object({ pluginId: z.string(), systemId: z.string(), shipPluginId: z.string().optional(), shipId: z.string().optional(), maxStrength: z.number().optional(), shieldCount: z.union([z.literal(1), z.literal(4), z.literal(6)]).optional(), }), ) .send(({ ctx, input }) => { inputAuth(ctx); const [system, override] = getShipSystemForInput<"shields">(ctx, input); const shipSystem = override || system;
if (typeof input.maxStrength === "number") { shipSystem.maxStrength = input.maxStrength; } if (typeof input.shieldCount === "number") { shipSystem.shieldCount = input.shieldCount; }
pubsub.publish.plugin.systems.get({ pluginId: input.pluginId, }); pubsub.publish.plugin.systems.shields.get({ pluginId: input.pluginId, }); if (input.shipPluginId && input.shipId) { pubsub.publish.plugin.ship.get({ pluginId: input.shipPluginId, shipId: input.shipId, }); }
return shipSystem; }),});