#include "backend.h" #include "ve_renderer.h" #define WINDOW_HEIGHT 480 #define WINDOW_WIDTH 640 int main(int argc, char **argv) { ve_context ctx; if (!backend_init(&ctx, "Void Engine", WINDOW_WIDTH, WINDOW_HEIGHT)) { return 1; } Color black = RGB(0, 0, 0); // Color white = COLOR(255, 255, 255, 255); // Color red = COLOR(255, 0, 0, 255); Color green = COLOR(0, 255, 0, 255); // Color blue = COLOR(0, 0, 255, 255); V2 center = {WINDOW_WIDTH / 2.0, WINDOW_HEIGHT / 2.0}; V2 p0 = {center.x, center.y}; while (backend_event_loop(&ctx)) { ve_clear(&ctx.ve_fb, black); ve_render_fps(&ctx); ve_render_bitmap_str(&ctx.ve_fb, "HOLA\nMUNDO", p0, green, 4); }; return 0; }