#include "../backend.h" #include "../ve_renderer.h" #define WINDOW_HEIGHT 480 #define WINDOW_WIDTH 640 int main(int argc, char **argv) { ve_context ctx; if (!backend_init(&ctx, "Gradient Triangle", WINDOW_WIDTH, WINDOW_HEIGHT)) { return 1; } Color black = RGB(0, 0, 0); Color red = COLOR(255, 0, 0, 255); Color green = COLOR(0, 255, 0, 255); Color blue = COLOR(0, 0, 255, 255); V2 p0 = {380, 80}; V2 p1 = {120, 400}; V2 p2 = {520, 400}; V2 center = {WINDOW_WIDTH / 2.0f, WINDOW_HEIGHT / 2.0f}; while (backend_event_loop(&ctx)) { p0 = v2_rotate(p0, center, 0.1f * ctx.dt); p1 = v2_rotate(p1, center, 0.1f * ctx.dt); p2 = v2_rotate(p2, center, 0.1f * ctx.dt); ve_clear(&ctx.ve_fb, black); ve_render_fps(&ctx); Color colors[] = {red, green, blue}; ve_draw_triangle_gradient(&ctx.ve_fb, p0, p1, p2, colors); }; return 0; }