From 15fc49bfe2166f1c613b3666bc83e8f36b1fd2ef Mon Sep 17 00:00:00 2001 From: Raphael Amorim Date: Sun, 31 May 2026 00:39:10 +0200 Subject: [PATCH] remove frames --- main.jam | 2 -- 1 file changed, 2 deletions(-) diff --git a/main.jam b/main.jam index dbb5297..d6cf8a4 100644 --- a/main.jam +++ b/main.jam @@ -617,7 +617,6 @@ fn main() { var buttons: [1]u32 = [0xFFFF; 1]; var btnPtr: *mut[] u32 = buttons.asMutPtr(); - var frames: u32 = 0; var quit: bool = false; // Wall-clock window so we can print a rolling FPS without depending on // the SDL window close to flush state. @@ -692,7 +691,6 @@ fn main() { // write); doing it once per frame is enough since controller // polling runs at VBlank cadence in the BIOS. padSetButtons(bus.pad.ptr, buttons[0]); - frames = frames + 1; } // Persist memcard slot 1 to disk before freeing the bus. psxe does -- 2.51.2