local types = require('openmw.types') local world = require('openmw.world') local I = require('openmw.interfaces') local function isAllowedToOpen(player, lockable) -- Lockables are always allowed when their global variable is non-zero if lockable.globalVariable then local value = world.mwscript.getGlobalVariables()[lockable.globalVariable] if value and value ~= 0 then return true end end local owner = lockable.owner local isOwned = false local isFactionOwned = false if owner.recordId and owner.recordId ~= player.recordId then isOwned = true end local faction = owner.factionId if faction then local rank = types.NPC.getFactionRank(player, faction) if rank == 0 then -- Not in faction. isFactionOwned = true else isFactionOwned = rank < (owner.factionRank or 0) end end return not(isFactionOwned or isOwned) end local function findOwner(object) if not object or not object.owner.recordId then return nil end for _, actor in pairs(world.activeActors) do if actor.recordId == object.owner.recordId then return actor end end end local function unlockAttempted(data) local player = data.player local lockable = data.lockable if not isAllowedToOpen(player, lockable) then I.Crimes.commitCrime(player, { player = player, type = types.Player.OFFENSE_TYPE.Trespassing, faction = lockable.owner.factionId, victim = findOwner(lockable), }) end end --- -- Table with information needed to commit crimes. -- @type CommitCrimeInputs -- @field openmw.core#GameObject victim The victim of the crime (optional) -- @field openmw.types#OFFENSE_TYPE_IDS type The type of the crime to commit. See @{openmw.types#OFFENSE_TYPE_IDS} (required) -- @field #string faction ID of the faction the crime is committed against (optional) -- @field #number arg The amount to increase the player bounty by if the crime type is theft. Ignored otherwise (optional, defaults to 0) -- @field #boolean victimAware Whether the victim is aware of the crime (optional, defaults to false) --- -- Table containing information returned by the engine after committing a crime -- @type CommitCrimeOutputs -- @field #boolean wasCrimeSeen Whether the crime was seen return { interfaceName = 'Crimes', --- -- Allows to utilize built-in crime mechanics. -- @module Crimes -- @context global -- @usage require('openmw.interfaces').Crimes interface = { --- Interface version -- @field [parent=#Crimes] #number version version = 2, --- -- Commits a crime as if done through an in-game action. Can only be used in global context. -- @function [parent=#Crimes] commitCrime -- @param openmw.core#GameObject player The player committing the crime -- @param CommitCrimeInputs options A table of parameters describing the committed crime -- @return CommitCrimeOutputs A table containing information about the committed crime commitCrime = function(player, options) assert(types.Player.objectIsInstance(player), "commitCrime requires a player game object") local returnTable = {} local options = options or {} assert(type(options.faction) == "string" or options.faction == nil, "faction id passed to commitCrime must be a string or nil") assert(type(options.arg) == "number" or options.arg == nil, "arg value passed to commitCrime must be a number or nil") assert(type(options.victimAware) == "boolean" or options.victimAware == nil, "victimAware value passed to commitCrime must be a boolean or nil") assert(options.type ~= nil, "crime type passed to commitCrime cannot be nil") assert(type(options.type) == "number", "crime type passed to commitCrime must be a number") assert(options.victim == nil or types.NPC.objectIsInstance(options.victim), "victim passed to commitCrime must be an NPC or nil") returnTable.wasCrimeSeen = types.Player._runStandardCommitCrime(player, options.victim, options.type, options.faction or "", options.arg or 0, options.victimAware or false) return returnTable end, }, eventHandlers = { CommitCrime = function(data) I.Crimes.commitCrime(data.player, data) end, UnlockAttempted = function(data) unlockAttempted(data) end } }