#include "loadclas.hpp" #include #include #include #include #include #include "esmreader.hpp" #include "esmwriter.hpp" namespace ESM { const std::string_view Class::sGmstSpecializationIds[3] = { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" }; const std::array Class::specializationIndexToLuaId = { "combat", "magic", "stealth" }; namespace { struct EsmCLDTstruct { std::array mAttribute; int32_t mSpecialization; std::array, 5> mSkills; char mIsPlayable; int32_t mServices; }; void toBinary(const Class::CLDTstruct& src, EsmCLDTstruct& dst) { dst.mAttribute[0] = ESM::Attribute::refIdToIndex(src.mAttribute[0]); dst.mAttribute[1] = ESM::Attribute::refIdToIndex(src.mAttribute[1]); dst.mSpecialization = src.mSpecialization; for (std::size_t i = 0; i < dst.mSkills.size(); ++i) { dst.mSkills[i][0] = ESM::Skill::refIdToIndex(src.mMinorSkills[i]); dst.mSkills[i][1] = ESM::Skill::refIdToIndex(src.mMajorSkills[i]); } dst.mIsPlayable = src.mIsPlayable; dst.mServices = src.mServices; } void fromBinary(const EsmCLDTstruct& src, Class::CLDTstruct& dst) { dst.mAttribute[0] = ESM::Attribute::indexToRefId(src.mAttribute[0]); dst.mAttribute[1] = ESM::Attribute::indexToRefId(src.mAttribute[1]); dst.mSpecialization = src.mSpecialization; for (std::size_t i = 0; i < src.mSkills.size(); ++i) { dst.mMinorSkills[i] = ESM::Skill::indexToRefId(src.mSkills[i][0]); dst.mMajorSkills[i] = ESM::Skill::indexToRefId(src.mSkills[i][1]); } dst.mIsPlayable = src.mIsPlayable; dst.mServices = src.mServices; } } template T> void decompose(T&& v, const auto& f) { char padding[] = { 0, 0, 0 }; f(v.mAttribute, v.mSpecialization, v.mSkills, v.mIsPlayable, padding, v.mServices); } template T> void decompose(T&& v, const auto& f) { f(v.mSpecialization, v.mIsPlayable, v.mServices); } ESM::RefId& Class::CLDTstruct::getSkill(int index, bool major) { if (major) return mMajorSkills.at(index); return mMinorSkills.at(index); } ESM::RefId Class::CLDTstruct::getSkill(int index, bool major) const { if (major) return mMajorSkills.at(index); return mMinorSkills.at(index); } void Class::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; mRecordFlags = esm.getRecordFlags(); bool hasName = false; bool hasData = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("FNAM"): mName = esm.getHString(); break; case fourCC("CLDT"): { if (esm.getFormatVersion() <= MaxFixedStatsFormatVersion) { EsmCLDTstruct data; esm.getSubComposite(data); fromBinary(data, mData); } else { esm.getSubComposite(mData); for (RefId& id : mData.mAttribute) id = esm.getHNRefId("ATTR"); for (RefId& id : mData.mMajorSkills) id = esm.getHNRefId("MASK"); for (RefId& id : mData.mMinorSkills) id = esm.getHNRefId("MISK"); } hasData = true; break; } case fourCC("DESC"): mDescription = esm.getHString(); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } } if (!hasName) esm.fail("Missing NAME subrecord"); if (!hasData && !isDeleted) esm.fail("Missing CLDT subrecord"); } void Class::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); if (isDeleted) { esm.writeHNString("DELE", "", 3); return; } esm.writeHNOCString("FNAM", mName); if (esm.getFormatVersion() <= MaxFixedStatsFormatVersion) { EsmCLDTstruct data; toBinary(mData, data); esm.writeNamedComposite("CLDT", data); } else { esm.writeNamedComposite("CLDT", mData); for (const ESM::RefId& id : mData.mAttribute) esm.writeHNRefId("ATTR", id); for (const ESM::RefId& id : mData.mMajorSkills) esm.writeHNRefId("MASK", id); for (const ESM::RefId& id : mData.mMinorSkills) esm.writeHNRefId("MISK", id); } esm.writeHNOString("DESC", mDescription); } void Class::blank() { mRecordFlags = 0; mName.clear(); mDescription.clear(); mData.mAttribute.fill({}); mData.mSpecialization = 0; mData.mIsPlayable = 0; mData.mServices = 0; mData.mMinorSkills.fill({}); mData.mMajorSkills.fill({}); } }