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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667--------------------------------------------------------------------------------- Table Manipulation-- This library provides generic functions for table manipulation.-- It provides all its functions inside the table table.---- Most functions in the table library assume that the table represents an array or a list.-- For these functions, when we talk about the "length" of a table we mean the result of the length operator.-- @module table--------------------------------------------------------------------------------- Given an array where all elements are strings or numbers, returns-- `table[i]..sep..table[i+1]...sep..table[j]`. The default value for-- `sep` is the empty string, the default for `i` is 1, and the default for-- `j` is the length of the table. If `i` is greater than `j`, returns the-- empty string.-- @function [parent=#table] concat-- @param #table table table to handle.-- @param #string sep the separator, default value is an empty string. -- @param #number i start index, default value is 1.-- @param #number j end index, default value is lenght of the table.-- @return #string the concatenated table.--------------------------------------------------------------------------------- Inserts element `value` at position `pos` in `table`, shifting up-- other elements to open space, if necessary. The default value for `pos` is-- `n+1`, where `n` is the length of the table, so that a call-- `table.insert(t,x)` inserts `x` at the end of table `t`.-- @function [parent=#table] insert-- @param #table table table to modify.-- @param #number pos index of insertion.-- @param value value to insert.--------------------------------------------------------------------------------- Returns the largest positive numerical index of the given table, or-- zero if the table has no positive numerical indices. (To do its job this-- function does a linear traversal of the whole table.)-- @function [parent=#table] maxn-- @param #table table table to traverse.-- @return #number the largest positive numerical index of the given table, or-- zero if the table has no positive numerical indices.--------------------------------------------------------------------------------- Removes from `table` the element at position `pos`, shifting down other-- elements to close the space, if necessary. Returns the value of the removed-- element. The default value for `pos` is `n`, where `n` is the length of the-- table, so that a call `table.remove(t)` removes the last element of table-- `t`.-- @function [parent=#table] remove-- @param #table table table to modify.-- @param #number pos index of deletion. (default value is the lenght of the table)--------------------------------------------------------------------------------- Sorts table elements in a given order,-- *in-place*, from `table[1]` to `table[n]`, where `n` is the length of the-- table. If `comp` is given, then it must be a function that receives two-- table elements, and returns true when the first is less than the second-- (so that `not comp(a[i+1],a[i])` will be true after the sort). Lua operator < is used instead.-- -- The sort algorithm is not stable; that is, elements considered equal by the given order may have their relative positions changed by the sort.-- @function [parent=#table] sort-- @param #table table table to sort.-- @param comp a function which take to table and returns true when the first is less than the second.return nil