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OpenMW is an open implementation of the Morrowind engine
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1234567891011121314151617181920212223242526272829303132333435363738local input = require('openmw.input')
return {
interfaceName = 'GamepadControls', --- -- Gamepad control interface -- @module GamepadControls -- @context player -- @usage require('openmw.interfaces').GamepadControls interface = { --- Interface version -- @field [parent=#GamepadControls] #number version version = 1,
--- Checks if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click. -- @function [parent=#GamepadControls] isGamepadCursorActive -- @return #boolean isGamepadCursorActive = function() return input._isGamepadCursorActive() end,
--- Checks if the controller menu option is enabled. If true, UI is replaced with a more controller appropriate interface. -- @function [parent=#GamepadControls] isControllerMenusEnabled -- @return #boolean isControllerMenusEnabled = function() return input._isControllerMenusEnabled() end,
--- Sets if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click. -- @function [parent=#GamepadControls] setGamepadCursorActive -- @param #boolean value setGamepadCursorActive = function(state) input._setGamepadCursorActive(state) end, }}