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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Resource"> <Resource type="ResourceImageSetPointer" name="arrow"> <Property key="Point" value="7 0"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="ArrowPointerImage"/> <Property key="Rotation" value="0"/> </Resource> <Resource type="ResourceImageSetPointer" name="hresize"> <Property key="Point" value="16 14"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="HResizePointerImage"/> <Property key="Rotation" value="0"/> </Resource> <Resource type="ResourceImageSetPointer" name="vresize"> <Property key="Point" value="17 16"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="HResizePointerImage"/> <Property key="Rotation" value="90"/> </Resource> <Resource type="ResourceImageSetPointer" name="dresize"> <Property key="Point" value="17 15"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="HResizePointerImage"/> <Property key="Rotation" value="-45"/> </Resource> <Resource type="ResourceImageSetPointer" name="dresize2"> <Property key="Point" value="15 15"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="HResizePointerImage"/> <Property key="Rotation" value="45"/> </Resource> <Resource type="ResourceImageSetPointer" name="drop_ground"> <Property key="Point" value="0 24"/> <Property key="Size" value="32 32"/> <Property key="Resource" value="DropGroundPointerImage"/> </Resource></MyGUI>