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OpenMW is an open implementation of the Morrowind engine
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* - Interface - Context - Description * - :doc:`Activation </reference/lua-scripting/interface_activation>` - |bdg-ctx-global| - Allows to extend or override built-in activation mechanics. * - :doc:`AI </reference/lua-scripting/interface_ai>` - |bdg-ctx-local| - Control basic AI of NPCs and creatures. * - :doc:`AnimationController </reference/lua-scripting/interface_animation>` - |bdg-ctx-local| - Control animations of NPCs and creatures. * - :doc:`Camera </reference/lua-scripting/interface_camera>` - |bdg-ctx-player| - Allows to alter behavior of the built-in camera script without overriding the script completely. * - :doc:`Controls </reference/lua-scripting/interface_controls>` - |bdg-ctx-player| - Allows to alter behavior of the built-in script that handles player controls. * - :doc:`Crimes </reference/lua-scripting/interface_crimes>` - |bdg-ctx-global| - Commit crimes. * - :doc:`Combat </reference/lua-scripting/interface_combat>` - |bdg-ctx-local| |bdg-ctx-global| - Control combat of NPCs and creatures * - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>` - |bdg-ctx-player| - Allows to alter behavior of the built-in script that handles player gamepad controls. * - :doc:`ItemUsage </reference/lua-scripting/interface_item_usage>` - |bdg-ctx-global| - Allows to extend or override built-in item usage mechanics. * - :doc:`MWUI </reference/lua-scripting/interface_mwui>` - |bdg-ctx-menu| |bdg-ctx-player| - Morrowind-style UI templates. * - :doc:`Projectiles </reference/lua-scripting/interface_projectiles>` - |bdg-ctx-global| - Allows altering projectile behaviour. * - :doc:`Settings </reference/lua-scripting/interface_settings>` - |bdg-ctx-global| |bdg-ctx-menu| |bdg-ctx-player| - Save, display and track changes of setting values. * - :doc:`SkillProgression </reference/lua-scripting/interface_skill_progression>` - |bdg-ctx-player| - Control, extend, and override skill progression of the player. * - :doc:`SpellCasting </reference/lua-scripting/interface_spellcasting>` - |bdg-ctx-local| - Allows to control, extend, and override spell casting * - :doc:`UI </reference/lua-scripting/interface_ui>` - |bdg-ctx-player| - High-level UI modes interface. Allows to override parts of the interface.