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OpenMW is an open implementation of the Morrowind engine
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.. include:: ../version.rst
Escort another actor to the given location.
**Arguments**
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type - description * - type - string [required] - the name of the package (see packages listed below) * - cancelOther - boolean [default=true] - whether to cancel all other AI packages * - target - `GameObject <../openmw_core.html##(GameObject)>`_ [required] - the actor to follow * - destPosition - `3d vector <../openmw_util.html##(Vector3)>`_ [required] - the destination point * - destCell - Cell [optional] - the destination cell * - duration - number [optional] - duration in game time (will be rounded up to the next hour) * - isRepeat - boolean [optional] - Will the package repeat (true or false)
**Example**
.. code-block:: Lua
actor:sendEvent('StartAIPackage', { type = 'Escort', target = object.self, destPosition = util.vector3(x, y, z), duration = 3 * time.hour, isRepeat = true })