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OpenMW is an open implementation of the Morrowind engine
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.. include:: ../version.rst
Attack another actor.
**Arguments**
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type - description * - type - string [required] - the name of the package (see packages listed below) * - cancelOther - boolean [default=true] - whether to cancel all other AI packages * - target - `GameObject <../openmw_core.html##(GameObject)>`_ [required] - the actor to attack
**Examples**
.. code-block:: Lua
-- from local script add package to self local AI = require('openmw.interfaces').AI AI.startPackage({type='Combat', target=anotherActor})
-- via event to any actor actor:sendEvent('StartAIPackage', {type='Combat', target=anotherActor})