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OpenMW is an open implementation of the Morrowind engine
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764 B · 27 lines
C++
12345678910111213141516171819202122232425262728#include "qtconversion.hpp"
#include <components/misc/strings/conversion.hpp>
#include <string_view>
QString VFS::Path::normalizedToQString(NormalizedView path){ return QString::fromUtf8(path.value().data(), path.value().size());}
QString VFS::Path::normalizedToQString(Normalized&& path){ return QString::fromUtf8(path.value().data(), path.value().size());}
VFS::Path::Normalized VFS::Path::normalizedFromQString(QStringView path){ const QByteArray tmp = path.toUtf8(); return Normalized(std::string_view(tmp.constData(), tmp.size()));}
VFS::Path::Normalized VFS::Path::normalizedFromQString(QString&& path){ const QByteArray tmp = std::move(path).toUtf8(); return Normalized(std::string_view(tmp.constData(), tmp.size()));}