Something went wrong. Try again.
OpenMW is an open implementation of the Morrowind engine
Something went wrong. Try again.
2.0 kB · 60 lines
C++
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061#include "texturemanager.hpp"
#include <osg/Texture2D>
#include <components/resource/imagemanager.hpp>#include <components/resource/objectcache.hpp>#include <components/resource/scenemanager.hpp>
namespace Terrain{
TextureManager::TextureManager(Resource::SceneManager* sceneMgr, double expiryDelay) : ResourceManager<osg::ref_ptr<osg::Texture2D>>(sceneMgr->getVFS(), expiryDelay) , mSceneManager(sceneMgr) { }
struct UpdateTextureFilteringFunctor { UpdateTextureFilteringFunctor(Resource::SceneManager* sceneMgr) : mSceneManager(sceneMgr) { } Resource::SceneManager* mSceneManager;
void operator()(std::string, osg::Object* obj) { mSceneManager->applyFilterSettings(static_cast<osg::Texture2D*>(obj)); } };
void TextureManager::updateTextureFiltering() { UpdateTextureFilteringFunctor f(mSceneManager); mCache->call(f); }
osg::ref_ptr<osg::Texture2D> TextureManager::getTexture(VFS::Path::NormalizedView name) { // don't bother with case folding, since there is only one way of referring to terrain textures we can assume // the case is always the same osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
if (obj != nullptr) return static_cast<osg::Texture2D*>(obj.get());
osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D(mSceneManager->getImageManager()->getImage(name))); texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT); mSceneManager->applyFilterSettings(texture); mCache->addEntryToObjectCache(name.value(), texture.get()); return texture; }
void TextureManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const { Resource::reportStats("Terrain Texture", frameNumber, mCache->getStats(), *stats); }
}