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OpenMW is an open implementation of the Morrowind engine
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653 B · 20 lines
C++
123456789101112131415161718192021#include "removedalphafunc.hpp"
#include <cassert>
#include <osg/State>
namespace Shader{ std::array<osg::ref_ptr<RemovedAlphaFunc>, GL_ALWAYS - GL_NEVER + 1> RemovedAlphaFunc::sInstances{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
osg::ref_ptr<RemovedAlphaFunc> RemovedAlphaFunc::getInstance(GLenum func) { assert(func >= GL_NEVER && func <= GL_ALWAYS); if (!sInstances[func - GL_NEVER]) sInstances[func - GL_NEVER] = new RemovedAlphaFunc(static_cast<osg::AlphaFunc::ComparisonFunction>(func), 1.0); return sInstances[func - GL_NEVER]; }}