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OpenMW is an open implementation of the Morrowind engine
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C++
1234567891011121314151617181920212223242526272829303132333435#ifndef OPENMW_COMPONENTS_UNREFQUEUE_H#define OPENMW_COMPONENTS_UNREFQUEUE_H
#include <osg/Referenced>#include <osg/ref_ptr>
#include <vector>
namespace SceneUtil{ class WorkQueue;
/// @brief Handles unreferencing of objects through the WorkQueue. Typical use scenario /// would be the main thread pushing objects that are no longer needed, and the background thread deleting them. class UnrefQueue { public: /// Adds an object to the list of objects to be unreferenced. Call from the main thread. void push(osg::ref_ptr<osg::Referenced>&& obj) { mObjects.push_back(std::move(obj)); }
void push(const osg::ref_ptr<osg::Referenced>& obj) { mObjects.push_back(obj); }
/// Adds a WorkItem to the given WorkQueue that will clear the list of objects in a worker thread, /// thus unreferencing them. Call from the main thread. void flush(SceneUtil::WorkQueue& workQueue);
std::size_t getSize() const { return mObjects.size(); }
private: std::vector<osg::ref_ptr<osg::Referenced>> mObjects; };}
#endif