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OpenMW is an open implementation of the Morrowind engine
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#include "lightcommon.hpp"#include <components/esm3/loadligh.hpp>#include <components/esm4/loadligh.hpp>#include <components/sceneutil/util.hpp>
namespace SceneUtil{ LightCommon::LightCommon(const ESM::Light& light) : mFlicker(light.mData.mFlags & ESM::Light::Flicker) , mFlickerSlow(light.mData.mFlags & ESM::Light::FlickerSlow) , mNegative(light.mData.mFlags & ESM::Light::Negative) , mPulse(light.mData.mFlags & ESM::Light::Pulse) , mPulseSlow(light.mData.mFlags & ESM::Light::PulseSlow) , mOffDefault(light.mData.mFlags & ESM::Light::OffDefault) , mColor(SceneUtil::colourFromRGB(light.mData.mColor)) , mRadius(static_cast<float>(light.mData.mRadius))
{ } LightCommon::LightCommon(const ESM4::Light& light) : mFlicker(light.mData.flags & ESM4::Light::Flicker) , mFlickerSlow(light.mData.flags & ESM4::Light::FlickerSlow) , mNegative(light.mData.flags & ESM::Light::Negative) , mPulse(light.mData.flags & ESM4::Light::Pulse) , mPulseSlow(light.mData.flags & ESM4::Light::PulseSlow) , mOffDefault(light.mData.flags & ESM4::Light::OffDefault) , mColor(SceneUtil::colourFromRGB(light.mData.colour)) , mRadius(static_cast<float>(light.mData.radius))
{ }}