Something went wrong. Try again.
OpenMW is an open implementation of the Morrowind engine
Something went wrong. Try again.
629 B · 28 lines
C++
1234567891011121314151617181920212223242526272829#ifndef OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H#define OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H
#include <osg/ref_ptr>
#include <deque>
namespace osg{ class Group; class Vec3f; class StateSet;}
namespace DetourNavigator{ struct RecastSettings; struct AgentBounds;}
namespace SceneUtil{ osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path, const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end, const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);}
#endif