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OpenMW is an open implementation of the Morrowind engine
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1.3 kB · 47 lines
C++
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748#include "texture.hpp"
#include "data.hpp"
namespace Nif{
void NiSourceTexture::read(NIFStream* nif) { NiTexture::read(nif);
nif->read(mExternal); bool hasData = nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 4); if (!hasData && !mExternal) hasData = nif->get<uint8_t>() != 0;
if (mExternal || nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0)) nif->read(mFile);
if (hasData) mData.read(nif);
mPrefs.mPixelLayout = static_cast<PixelLayout>(nif->get<uint32_t>()); mPrefs.mUseMipMaps = static_cast<MipMapFormat>(nif->get<uint32_t>()); mPrefs.mAlphaFormat = static_cast<AlphaFormat>(nif->get<uint32_t>());
nif->read(mIsStatic); if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 103)) { nif->read(mDirectRendering); if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 4)) nif->read(mPersistRenderData); } }
void NiSourceTexture::post(Reader& nif) { NiTexture::post(nif); mData.post(nif); }
void BSShaderTextureSet::read(NIFStream* nif) { nif->getSizedStrings(mTextures, nif->get<uint32_t>()); }
}