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OpenMW is an open implementation of the Morrowind engine
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624 B · 33 lines
C++
12345678910111213141516171819202122232425262728293031323334#ifndef OPENMW_LUAUI_ADAPTER#define OPENMW_LUAUI_ADAPTER
#include <memory>
#include <MyGUI_Widget.h>
namespace LuaUi{ class LuaContainer; struct Element; class LuaAdapter : public MyGUI::Widget { MYGUI_RTTI_DERIVED(LuaAdapter)
public: LuaAdapter();
void attach(const std::shared_ptr<Element>& element); void detach();
private: std::shared_ptr<Element> mElement; LuaContainer* mContainer;
void attachElement(); void detachElement();
void containerChangedCoord(MyGUI::Widget*); };}
#endif // !OPENMW_LUAUI_ADAPTER