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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#ifndef COMPONENTS_FILES_ANDROIDPATH_H#define COMPONENTS_FILES_ANDROIDPATH_H
#if defined(__ANDROID__)
#include <filesystem>#include <vector>/** * \namespace Files */
namespace Files{
struct AndroidPath { AndroidPath(const std::string& application_name);
/** * \brief Return path to the user directory. */ std::filesystem::path getUserConfigPath() const;
std::filesystem::path getUserDataPath() const;
/** * \brief Return path to the global (system) directory where config files can be placed. */ std::filesystem::path getGlobalConfigPath() const;
/** * \brief Return path to the runtime configuration directory which is the * place where an application was started. */ std::filesystem::path getLocalPath() const;
/** * \brief Return path to the global (system) directory where game files can be placed. */ std::filesystem::path getGlobalDataPath() const;
/** * \brief */ std::filesystem::path getCachePath() const;
std::vector<std::filesystem::path> getInstallPaths() const; };
} /* namespace Files */
#endif /* defined(__Android__) */
#endif /* COMPONENTS_FILES_ANDROIDPATH_H */