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OpenMW is an open implementation of the Morrowind engine
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832 B · 32 lines
C++
123456789101112131415161718192021222324252627282930313233#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#include <map>#include <string>#include <vector>
// NOLINTBEGIN(readability-identifier-naming)namespace boost{ class any;}// NOLINTEND(readability-identifier-naming)
namespace Fallback{
bool isAllowedIntFallbackKey(std::string_view key); bool isAllowedFloatFallbackKey(std::string_view key); bool isAllowedNonNumericFallbackKey(std::string_view key); bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
struct FallbackMap { std::map<std::string, std::string> mMap; };
// Parses and validates a fallback map from boost program_options. void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);}
#endif