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OpenMW is an open implementation of the Morrowind engine
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C++
12345678910111213141516171819202122232425262728293031323334353637#ifndef OPENMW_COMPONENTS_FALLBACK_H#define OPENMW_COMPONENTS_FALLBACK_H
#include <map>#include <string>#include <string_view>
#include <osg/Vec4f>
namespace Fallback{ /// @brief contains settings imported from the Morrowind INI file. class Map { static std::map<std::string, int, std::less<>> mIntFallbackMap; static std::map<std::string, float, std::less<>> mFloatFallbackMap; static std::map<std::string, std::string, std::less<>> mNonNumericFallbackMap;
public: static void init(const std::map<std::string, std::string>& fallback);
static const std::map<std::string, int, std::less<>>& getIntFallbackMap() { return mIntFallbackMap; } static const std::map<std::string, float, std::less<>>& getFloatFallbackMap() { return mFloatFallbackMap; } static const std::map<std::string, std::string, std::less<>>& getNonNumericFallbackMap() { return mNonNumericFallbackMap; }
static std::string_view getString(std::string_view fall); static float getFloat(std::string_view fall); static int getInt(std::string_view fall); static bool getBool(std::string_view fall); static osg::Vec4f getColour(std::string_view fall); };}#endif