Something went wrong. Try again.
OpenMW is an open implementation of the Morrowind engine
Something went wrong. Try again.
726 B · 42 lines
C++
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "npcstate.hpp"
namespace ESM{
void NpcState::load(ESMReader& esm) { ObjectState::load(esm);
if (mHasCustomState) { mInventory.load(esm);
mNpcStats.load(esm);
mCreatureStats.load(esm); } }
void NpcState::save(ESMWriter& esm, bool inInventory) const { ObjectState::save(esm, inInventory);
if (mHasCustomState) { mInventory.save(esm);
mNpcStats.save(esm);
mCreatureStats.save(esm); } }
void NpcState::blank() { ObjectState::blank(); mNpcStats.blank(); mCreatureStats.blank(); mHasCustomState = true; }
}