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OpenMW is an open implementation of the Morrowind engine
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C++
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960#include "loadstat.hpp"
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{ void Static::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; mRecordFlags = esm.getRecordFlags(); // bool isBlocked = (mRecordFlags & FLAG_Blocked) != 0; // bool isPersistent = (mRecordFlags & FLAG_Persistent) != 0;
bool hasName = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("MODL"): mModel = esm.getHString(); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } }
if (!hasName) esm.fail("Missing NAME subrecord"); } void Static::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); if (isDeleted) { esm.writeHNString("DELE", "", 3); } else { esm.writeHNCString("MODL", mModel.getOriginal()); } }
void Static::blank() { mRecordFlags = 0; mModel.clear(); }}