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OpenMW is an open implementation of the Morrowind engine
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C++
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162#include "loadsscr.hpp"
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{ void StartScript::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; mRecordFlags = esm.getRecordFlags();
bool hasData = false; bool hasName = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("DATA"): mData = esm.getHString(); hasData = true; break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } }
if (!hasName) esm.fail("Missing NAME"); if (!hasData && !isDeleted) esm.fail("Missing DATA"); } void StartScript::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); if (isDeleted) { esm.writeHNString("DELE", "", 3); } else { esm.writeHNString("DATA", mData); } }
void StartScript::blank() { mRecordFlags = 0; mData.clear(); }}