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OpenMW is an open implementation of the Morrowind engine
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#include "loadltex.hpp"
#include <components/esm/defs.hpp>
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{ void LandTexture::load(ESMReader& esm, bool& isDeleted) { isDeleted = false;
bool hasName = false; bool hasIndex = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("INTV"): esm.getHT(mIndex); hasIndex = true; break; case fourCC("DATA"): mTexture = esm.getHString(); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } }
if (!hasName) esm.fail("Missing NAME subrecord"); if (!hasIndex) esm.fail("Missing INTV subrecord"); }
void LandTexture::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); esm.writeHNT("INTV", mIndex); esm.writeHNCString("DATA", mTexture.getOriginal());
if (isDeleted) { esm.writeHNString("DELE", "", 3); } }
void LandTexture::blank() { mId = ESM::RefId(); mTexture.clear(); }}