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OpenMW is an open implementation of the Morrowind engine
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800 B · 33 lines
C++
12345678910111213141516171819202122232425262728293031323334#include "loadgmst.hpp"
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{ void GameSetting::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; // GameSetting record can't be deleted now (may be changed in the future) mRecordFlags = esm.getRecordFlags();
mId = esm.getHNRefId("NAME"); mValue.read(esm, Variant::Format_Gmst); }
void GameSetting::save(ESMWriter& esm, bool /*isDeleted*/) const { esm.writeHNCRefId("NAME", mId); mValue.write(esm, Variant::Format_Gmst); }
void GameSetting::blank() { mRecordFlags = 0; mValue.setType(VT_None); }
bool operator==(const GameSetting& left, const GameSetting& right) { return left.mValue == right.mValue; }}