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OpenMW is an open implementation of the Morrowind engine
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C++
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465#include "debugprofile.hpp"
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{
void DebugProfile::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; mRecordFlags = esm.getRecordFlags();
while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); break; case fourCC("DESC"): mDescription = esm.getHString(); break; case fourCC("SCRP"): mScriptText = esm.getHString(); break; case fourCC("FLAG"): esm.getHT(mFlags); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } } }
void DebugProfile::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId);
if (isDeleted) { esm.writeHNString("DELE", "", 3); return; }
esm.writeHNCString("DESC", mDescription); esm.writeHNCString("SCRP", mScriptText); esm.writeHNT("FLAG", mFlags); }
void DebugProfile::blank() { mDescription.clear(); mScriptText.clear(); mFlags = 0; }
}