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OpenMW is an open implementation of the Morrowind engine
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619 B · 36 lines
C++
12345678910111213141516171819202122232425262728293031323334353637#include "creaturestate.hpp"
namespace ESM{
void CreatureState::load(ESMReader& esm) { ObjectState::load(esm);
if (mHasCustomState) { mInventory.load(esm);
mCreatureStats.load(esm); } }
void CreatureState::save(ESMWriter& esm, bool inInventory) const { ObjectState::save(esm, inInventory);
if (mHasCustomState) { mInventory.save(esm);
mCreatureStats.save(esm); } }
void CreatureState::blank() { ObjectState::blank(); mCreatureStats.blank(); }
}