Something went wrong. Try again.
OpenMW is an open implementation of the Morrowind engine
Something went wrong. Try again.
865 B · 36 lines
C++
12345678910111213141516171819202122232425262728293031323334353637#include "creaturelevliststate.hpp"
#include "esmreader.hpp"#include "esmwriter.hpp"
namespace ESM{
void CreatureLevListState::load(ESMReader& esm) { ObjectState::load(esm);
if (esm.getFormatVersion() <= MaxActorIdSaveGameFormatVersion) { mSpawnedActor.mIndex = static_cast<uint32_t>(-1); esm.getHNOT(mSpawnedActor.mIndex, "SPAW"); } else if (esm.peekNextSub("SPAW")) mSpawnedActor = esm.getFormId(true, "SPAW");
mSpawn = false; esm.getHNOT(mSpawn, "RESP"); }
void CreatureLevListState::save(ESMWriter& esm, bool inInventory) const { ObjectState::save(esm, inInventory);
if (mSpawnedActor.isSet()) esm.writeFormId(mSpawnedActor, true, "SPAW");
if (mSpawn) esm.writeHNT("RESP", mSpawn); }
}