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OpenMW is an open implementation of the Morrowind engine
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631 B · 25 lines
C++
1234567891011121314151617181920212223242526#include "util.hpp"
#include <components/esm3/loadland.hpp>#include <components/esm4/loadland.hpp>
osg::Vec2f ESM::indexToPosition(const ESM::ExteriorCellLocation& cellIndex, bool centre){ const int cellSize = ESM::getCellSize(cellIndex.mWorldspace);
float x = static_cast<float>(cellSize * cellIndex.mX); float y = static_cast<float>(cellSize * cellIndex.mY);
if (centre) { x += cellSize / 2; y += cellSize / 2; }
return osg::Vec2f(x, y);}
int ESM::getLandSize(ESM::RefId worldspaceId){ return isEsm4Ext(worldspaceId) ? ESM4::Land::sVertsPerSide : ESM::Land::LAND_SIZE;}