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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637#ifndef COMPILER_QUICKFILEPARSER_H_INCLUDED#define COMPILER_QUICKFILEPARSER_H_INCLUDED
#include "declarationparser.hpp"#include "parser.hpp"
namespace Compiler{ class Locals;
/// \brief File parser variant that ignores everything but variable declarations class QuickFileParser : public Parser { DeclarationParser mDeclarationParser;
public: QuickFileParser(ErrorHandler& errorHandler, const Context& context, Locals& locals);
bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token?
bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token?
bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token?
void parseEOF(Scanner& scanner) override; ///< Handle EOF token. };}
#endif