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OpenMW is an open implementation of the Morrowind engine
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761 B · 41 lines
C++
123456789101112131415161718192021222324252627282930313233343536373839404142#include "literals.hpp"
#include <algorithm>#include <cstring>
namespace Compiler{ int Literals::addInteger(Interpreter::Type_Integer value) { int index = static_cast<int>(mIntegers.size());
mIntegers.push_back(value);
return index; }
int Literals::addFloat(Interpreter::Type_Float value) { int index = static_cast<int>(mFloats.size());
mFloats.push_back(value);
return index; }
int Literals::addString(const std::string& value) { int index = static_cast<int>(mStrings.size());
mStrings.push_back(value);
return index; }
void Literals::clear() { mIntegers.clear(); mFloats.clear(); mStrings.clear(); }}