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OpenMW is an open implementation of the Morrowind engine
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C++
123456789101112131415161718192021222324252627282930313233343536373839#ifndef COMPILER_JUNKPARSER_H_INCLUDED#define COMPILER_JUNKPARSER_H_INCLUDED
#include "parser.hpp"
namespace Compiler{ /// \brief Parse an optional single junk token class JunkParser : public Parser { int mIgnoreKeyword;
public: JunkParser(ErrorHandler& errorHandler, const Context& context, int ignoreKeyword = -1);
bool parseInt(int value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle an int token. /// \return fetch another token?
bool parseFloat(float value, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a float token. /// \return fetch another token?
bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a name token. /// \return fetch another token?
bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a keyword token. /// \return fetch another token?
bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override; ///< Handle a special character token. /// \return fetch another token? };}
#endif