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OpenMW is an open implementation of the Morrowind engine
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748#ifndef COMPILER_CONTEXT_H_INCLUDED#define COMPILER_CONTEXT_H_INCLUDED
#include <string>namespace ESM{ class RefId;}
namespace Compiler{ class Extensions;
class Context { const Extensions* mExtensions;
public: Context() : mExtensions(nullptr) { }
virtual ~Context() = default;
virtual bool canDeclareLocals() const = 0; ///< Is the compiler allowed to declare local variables?
void setExtensions(const Extensions* extensions = nullptr) { mExtensions = extensions; }
const Extensions* getExtensions() const { return mExtensions; }
virtual char getGlobalType(const std::string& name) const = 0; ///< 'l: long, 's': short, 'f': float, ' ': does not exist.
virtual std::pair<char, bool> getMemberType(const std::string& name, const ESM::RefId& id) const = 0; ///< Return type of member variable \a name in script \a id or in script of reference of /// \a id /// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist. /// second: true: script of reference
virtual bool isId(const ESM::RefId& name) const = 0; ///< Does \a name match an ID, that can be referenced? };}
#endif