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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031#include "globalcreator.hpp"
#include <apps/opencs/model/world/columns.hpp>#include <apps/opencs/model/world/data.hpp>#include <apps/opencs/view/world/genericcreator.hpp>
#include <components/esm3/variant.hpp>
#include "../../model/world/commands.hpp"#include "../../model/world/idtable.hpp"
class QUndoStack;
namespace CSVWorld{ void GlobalCreator::configureCreateCommand(CSMWorld::CreateCommand& command) const { CSMWorld::IdTable* table = static_cast<CSMWorld::IdTable*>(getData().getTableModel(getCollectionId()));
int index = table->findColumnIndex(CSMWorld::Columns::ColumnId_ValueType); int type = (int)ESM::VT_Float;
command.addValue(index, type); }
GlobalCreator::GlobalCreator(CSMWorld::Data& worldData, QUndoStack& undoStack, const CSMWorld::UniversalId& id) : GenericCreator(worldData, undoStack, id, true) { }}