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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152#ifndef CSV_RENDER_SELECTION_MODE_H#define CSV_RENDER_SELECTION_MODE_H
#include "../widget/scenetoolmode.hpp"
class QAction;
namespace CSVWidget{ class SceneToolbar;}
namespace CSVRender{ class WorldspaceWidget;
class SelectionMode : public CSVWidget::SceneToolMode { Q_OBJECT
public: SelectionMode( CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget, unsigned int interactionMask);
protected: WorldspaceWidget& getWorldspaceWidget();
/// Add context menu items to \a menu. /// /// \attention menu can be a 0-pointer /// /// \return Have there been any menu items to be added (if menu is 0 and there /// items to be added, the function must return true anyway. bool createContextMenu(QMenu* menu) override;
private: WorldspaceWidget& mWorldspaceWidget; unsigned int mInteractionMask; QAction* mSelectAll; QAction* mDeselectAll; QAction* mInvertSelection;
protected slots:
virtual void selectAll(); virtual void clearSelection(); virtual void invertSelection(); };}
#endif