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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546#ifndef CSV_RENDER_PATHGRID_SELECTION_MODE_H#define CSV_RENDER_PATHGRID_SELECTION_MODE_H
#include "selectionmode.hpp"
namespace CSVRender{ class WorldspaceWidget;}
namespace CSVWidget{ class SceneToolbar;}
namespace CSVRender{ class PathgridSelectionMode : public SelectionMode { Q_OBJECT
public: PathgridSelectionMode(CSVWidget::SceneToolbar* parent, WorldspaceWidget& worldspaceWidget);
protected: /// Add context menu items to \a menu. /// /// \attention menu can be a 0-pointer /// /// \return Have there been any menu items to be added (if menu is 0 and there /// items to be added, the function must return true anyway. bool createContextMenu(QMenu* menu) override;
private: QAction* mRemoveSelectedNodes; QAction* mRemoveSelectedEdges;
private slots:
void removeSelectedNodes(); void removeSelectedEdges(); };}
#endif