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OpenMW is an open implementation of the Morrowind engine
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102#include "cellmarker.hpp"
#include <string>
#include <osg/AutoTransform>#include <osg/GL>#include <osg/Group>#include <osg/StateAttribute>#include <osg/StateSet>#include <osg/Vec3f>#include <osg/Vec4f>#include <osgText/Text>#include <osgText/TextBase>
#include <components/misc/constants.hpp>#include <components/sceneutil/material.hpp>
#include <apps/opencs/model/world/cellcoordinates.hpp>#include <apps/opencs/view/render/mask.hpp>#include <apps/opencs/view/render/tagbase.hpp>
CSVRender::CellMarkerTag::CellMarkerTag(CellMarker* marker) : TagBase(Mask_CellMarker) , mMarker(marker){}
CSVRender::CellMarker* CSVRender::CellMarkerTag::getCellMarker() const{ return mMarker;}
void CSVRender::CellMarker::buildMarker(){ const int characterSize = 20;
// Set up attributes of marker text. osg::ref_ptr<osgText::Text> markerText(new osgText::Text); markerText->setLayout(osgText::Text::LEFT_TO_RIGHT); markerText->setCharacterSize(characterSize); markerText->setAlignment(osgText::Text::CENTER_CENTER); markerText->setDrawMode(osgText::Text::TEXT | osgText::Text::FILLEDBOUNDINGBOX);
// If cell exists then show black bounding box otherwise show red. if (mExists) { markerText->setBoundingBoxColor(osg::Vec4f(0.0f, 0.0f, 0.0f, 1.0f)); } else { markerText->setBoundingBoxColor(osg::Vec4f(1.0f, 0.0f, 0.0f, 1.0f)); }
// Add text containing cell's coordinates. std::string coordinatesText = std::to_string(mCoordinates.getX()) + "," + std::to_string(mCoordinates.getY()); markerText->setText(coordinatesText);
// Add text to marker node. mMarkerNode->addChild(markerText);}
void CSVRender::CellMarker::positionMarker(){ const int cellSize = Constants::CellSizeInUnits; const int markerHeight = 0;
// Move marker to center of cell. int x = (mCoordinates.getX() * cellSize) + (cellSize / 2); int y = (mCoordinates.getY() * cellSize) + (cellSize / 2); mMarkerNode->setPosition(osg::Vec3f(x, y, markerHeight));}
CSVRender::CellMarker::CellMarker( osg::Group* cellNode, const CSMWorld::CellCoordinates& coordinates, const bool cellExists) : mCellNode(cellNode) , mCoordinates(coordinates) , mExists(cellExists){ // Set up node for cell marker. mMarkerNode = new osg::AutoTransform(); mMarkerNode->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN); mMarkerNode->setAutoScaleToScreen(true); mMarkerNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); mMarkerNode->getOrCreateStateSet()->setRenderBinDetails(11, "RenderBin"); osg::ref_ptr<SceneUtil::Material> mat = new SceneUtil::Material({ .mVertexColorMode = SceneUtil::VertexColorModes::AmbientAndDiffuse }); mMarkerNode->getOrCreateStateSet()->setAttribute(mat);
mMarkerNode->setUserData(new CellMarkerTag(this)); mMarkerNode->setNodeMask(Mask_CellMarker);
mCellNode->addChild(mMarkerNode);
buildMarker(); positionMarker();}
CSVRender::CellMarker::~CellMarker(){ mCellNode->removeChild(mMarkerNode);}