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OpenMW is an open implementation of the Morrowind engine
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1234567891011121314151617181920212223242526272829303132#include "pathgrid.hpp"#include "cell.hpp"#include "idcollection.hpp"
#include <sstream>
void CSMWorld::Pathgrid::load(ESM::ESMReader& esm, bool& isDeleted, const IdCollection<Cell>& cells){ load(esm, isDeleted);
// correct ID if (!mId.empty() && !mId.startsWith("#") && cells.searchId(mId) == -1) { std::ostringstream stream; stream << "#" << mData.mX << " " << mData.mY; mId = ESM::RefId::stringRefId(stream.str()); }}
void CSMWorld::Pathgrid::load(ESM::ESMReader& esm, bool& isDeleted){ ESM::Pathgrid::load(esm, isDeleted);
mId = mCell; if (mCell.empty()) { std::ostringstream stream; stream << "#" << mData.mX << " " << mData.mY; mId = ESM::RefId::stringRefId(stream.str()); }}